#if !defined(SM__NPC_H)
#define SM__NPC_H

#include "swagme.h"
#include "Character.h"

class Npc : public Character {
  public:
    Npc(Sprite* ps, int x, int y);
//    Npc(const Player& p);

  sm_cd_object getObjectType() const { return sm_cdo_npc; }

};

#endif // SM__NPC_H
